Zombie Mission X

Zombie Mission X

Zombie Mission X continues with its winter special episode. Our heroes Emily and Silver make plans for the winter vacation and go on a journey. But when they go on winter vacation, a surprise awaits them. Zombies went before them and took over everything. Also, zombies have taken their friends captive. You must save all the captives and destroy the zombies.

Instructions: Master Zombie Mission X

Player 1:
Move: "W,A,S,D"
Hit: "C"
Grenade: "V"
Jump: "W"(Walk on the wall)
Switch weapon: "Q-E"
Special attack: "Q+E" (When the SP Bar is full, press both together)

Player 2:
Move: "ARROW KEYS"
Hit: "L"
Grenade: "K"
Jump: "UP ARROW KEY" (Walk on the wall)
Switch weapon: "O-P"
Special attack: "O+P" (When the SP Bar is full, press both together)

What Makes This Game Unique?

You can play the game both 1 Player and 2 Player. We also recommend that you start in "Normal" mode when playing the game for the first time.

Which game engine was used to build this game?

Construct 3 was the technology stack for this game.

What is the name of the studio that developed this game?

The development team behind this game is called RHM Interactive.

What are the prominent tags for this game?

This game is classified in terms of gameplay or genre as: 2players, co-op, multiplayer, platformer, zombie.

Is blood a part of the game’s visuals or gameplay?

Yes, there are blood-related visuals in Zombie Mission X.

Under which category is this game listed?

The game is classified under the Shooter genre.

What is the target gender demographic for this game?

The game’s gender-based target audience is Male.

Is the game mobile-responsive?

Yes, Zombie Mission X is available on mobile devices.

What is the best age range to enjoy this game?

This game is suitable for the age group Teens.

Are there any cruel or violent elements within the game?

Yes, cruelty is a part of Zombie Mission X's mechanics or storyline.

Is this game designed with kids in mind?

No, Zombie Mission X is not safe for a child to play.
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